Siege Missions Player Guide
Cocarro (Universe 2)

Siege Overview

In Cocarro, Lands cannot be purchased, they can be temporarily captured through Siege Missions 

  • This feature is only available to Honey Bags weekly Tier 5 or higher  - (5,000 points)
  • Players can divide their total mission slots (determined by their XP level) between Earth Hunting/Harvesting missions and Cocarro Siege missions
  • The player who holds a Land is known as the Emperor

The Battle

  • One Queen and up to 12 Bees (based on Player’s XP level) participate in the battle
  • Players pay HXD to start Siege Missions
  • If they fail to capture the Land, the current Emperor receives 50% of the fee and the attacking Bees and Queen go on cooldown (based on their individual Recovery stats)
  • If the attacking player wins or if there is no Emperor, the fee goes to the Treasury

Rewards

Every 30 minutes:

  • The Emperor will receive shards and/or items until another player takes the Land from the Emperor
  • A small number of randomly chosen Emperors will win between 2 and 500 HXD 

Cooldown

  • There is a 60 minute cooldown period during which a newly captured Land cannot be attacked
  • The Emperor’s Queen and Bees are affected by the poisonous atmosphere in Cocarro which affects how long they can stay on the Land - higher zones are more poisonous 

Land Details

  • Land’s poison level - 16 - 65 (higher number represents more damaging poison level)
  • Land’s zone - Bees must have high enough Endurance to reach the desired Land (see chart below)
  • Current Emperor and their strength - Total Bees / Minimum power / Maximum power
  • Siege fee - varies from 0.4 - 2.0 HXD (based on zone)
  • Drop Quality - 10 to 100 (higher number represents a higher quality)
  • Landform type - Desert, Meadow, Seaside, Summit, and Woodland
  • Drop Time - in minutes (how often shards/items are rewarded to the Emperor)
  • Cooldown - 60 minutes during which the Land cannot be attacked

Siege Team

  • Up to 12 male Bees (based on player’s XP Level) 
    • Bees need a high enough Endurance stat (see chart below) to reach the Land’s zone 
    • Genesis, Chase, MHV2 Bees can go to any Land regardless of their Endurance stat
    • Three Bees from each side will show on the screen, when one is knocked out of the battle, another Bee from the player's queue will join the fight until one side loses all of their Bees
    • Winner is decided by the team’s power combined with random effects influenced by the Bee’s Luck and Endurance stats

Siege - Extraction Score System

Each Bee you deploy contributes to your extraction score. The points earned depend on both the Bee's generation and whether it's from Cocarro or Earth.

Point Values

  • Genesis Bees: Award 0.50 points each (both Cocarro and Earth Bees)
  • Generation 1:
    • Cocarro Bees: 0.35 points
    • Earth Bees: 0.17 points
  • Generation 2:
    • Cocarro Bees: 0.23 points
    • Earth Bees: 0.12 points
  • Generation 3:
    • Cocarro Bees: 0.10 points
    • Earth Bees: 0.05 points

To achieve the maximum score:

  1. Deploy 12 Genesis Bees (12 × 0.5 = 6 points)
  2. Use a Divine Lantern to apply a 20% boost, bringing your maximum score to 7.2 points
  • One Leader Queen
    • A Genesis Queen (who is not the active Queen*) can lead any Siege mission regardless of her Endurance stat
    • Cocarro Queens need a high enough Endurance stat (see chart below) to reach the Land’s zone 

*The active Queen is the Queen that is shown in the Hive and is available to lead Hunting/Harvesting and PvP missions on Earth.  

Endurance Stat Effect - Siege Missions

Genesis Bees and Queens, Chase Bees, and MHV2 Bees can travel to any zone

Universe 2 Bees and Queens

  • Zone 1: 100-129 Endurance
  • Zone 2: 130-139 Endurance
  • Zone 3: 140-154 Endurance
  • Zone 4: 155-174 Endurance
  • Zone 5: 175-199 Endurance
  • Zone 6: 200+ Endurance

Universe 1 Bees

  • Zone 1: 200-259 Endurance
  • Zone 2: 260-279 Endurance
  • Zone 3: 280-309 Endurance
  • Zone 4: 310-349 Endurance
  • Zone 5: 350-399 Endurance
  • Zone 6: 400+ Endurance
  • Stats and Boosts
    • The stats that affect Siege are Attack, Defense, Health, Agility, Luck, and Endurance
    • Matching the mood of the leader Queen to the mood of other Bee(s) on the mission will boost the Bee’s Attack, Defense, Health, Agility, Luck
    • Matching the mood of multiple Bees on a mission will boost their Attack, Defense, Health, Agility, Luck
    • Matching the like of a Queen and Bee(s) will boost the Bee’s Defense stat
    • Matching the dislike of Queen and Bee(s) will boost the Bee’s Health stat cap and Attack stat
    • There is a boost if the Queen and/or Bee(s) landform match the landform of the Land

Siege - Queen's Multiplier Range

If a Bee's mood matches the Queen's mood, the Bee's stat is boosted by the total of the Queen's stat times the Queen's Multiplier

Queen's Multiplier Range (based on the Queen's Level)

  • Genesis: 1.25-1.50
  • Gen 1: 1.20-1.40
  • Gen 2: 1.15-1.30
  • Gen 3: 1.10-1.20

 

 

Permanent Pass Holder and Honey Bags Boosts

Players holding multiple passes will receive one boost for each category of pass they hold.

Pass Requirements and Boosts

  • Gold/Rose Gold Pass: 5% Defense Boost
  • Platinum Pass: 5% Attack Boost
  • Diamond Pass: 5% Agility Boost

Honey Bags Weekly Tier Requirements

Players will receive the Honey Bag boost(s) for their current weekly tier 

Boost Distribution by Tier

  • Tier 5: No boosts
  • Tier 6: 5% Luck Boost
  • Tier 7: 5% Defense Boost, 5% Luck Boost
  • Tier 8: 5% Defense Boost, 5% Agility Boost, 5% Luck Boost
  • Tier 9: 5% Defense Boost, 5% Agility Boost, 10% Luck Boost
  • Tier 10: 5% Attack Boost, 5% Defense Boost, 5% Agility Boost, 10% Luck Boost

 

Items that can be used during Siege

NOTE: Divine rarity items are created using Alchemy to combine a Mythic item and 30 Cocarro Crystals

  • Debuffs
    • Divine Poison Bomb: Used by players Sieging the Land, it blocks the Emperor from using Distilled Honey on the Land for 6 Hours
      • REMINDER: Distilled Honey restores a percentage of the Health of Bee(s) on the Land
    • Divine Cursed Honey Drop: Will decrease Emperor’s Extraction Score by 20% for 6 Hours
  • Buffs
    • Divine Lantern: Will increase Emperor’s Extraction Score by 20% for 6 Hours 
      • NOTE: Lantern shards can only be found on Earth or purchased from the shop
    • Divine Shield: During cooldown, Emperors can use one Divine Shield which will extend the cooldown by one hour
      • REMINDER: During cooldown, the Land cannot be attacked and the Emperor collects all of the emitted Land rewards 
    • Divine Mint Spray: Used by Emperors, it will remove Divine Poison Bomb and Divine Cursed Honey Drop from the Land - If the Emperor deploys them first, it blocks other players from deploying them for 6 hours

REMINDER: Poison Bomb, Cursed Honey Drop, Lantern, Shield, and Mint Spray shards can be found on Earth. Players can also purchase these items inside the game.

Siege Fee - HXD

Players trying to win a Land will pay a Siege fee based on the Land’s zone:

  • Zone 1 - 0.4 HXD
  • Zone 2 - 0.6 
  • Zone 3 - 0.8 
  • Zone 4 - 1.2 
  • Zone 5 - 1.6 
  • Zone 6 - 2.0 

If the player fails to conquer the Land, the current Emperor will receive 50% of the fee. The balance will go to the treasury. If the player succeeds, the entire Siege Fee will go to the treasury.

Holding the Land

When a Land comes off of cooldown, players can try to seize the Land from the current Emperor. 

  • Lands in higher zones have a higher poison level which causes Queens and Bees to leave the Land faster than lower zone Lands
  • The duration of time a Bee can last on the land is based on the Land’s poison level and the Queen and Bee’s individual Health stat - the time is set when the mission starts and can’t be changed 
  • NOTE: Bee’s time left on the Land cannot exceed the Queen’s time left on the Land - maximum base Health stat used in the calculation is 280
  • Earth Bees have a 50% reduction in their Health stat

When a Siege is Successful

  • The Land goes on cooldown - during cooldown the new Emperor cannot be attacked and will receive the rewards the Land emits
  • During cooldown, Emperors can extend the cooldown 60 additional minutes by using a Divine Shield - this can only be done once per Siege
  • Any winning Bees that are still alive stay on the Land with their remaining Health intact
  • The Emperor can add more Bees (based on the Emperor’s XP level) to the Land to help with gathering rewards during the cooldown period
  • When possible, Emperors should replace the current Bees with high-generation Bees to maximize rewards
  • The Health stat of Bees who are on the Land during cooldown won't be affected - the Health stat is only affected by getting hit during a battle

When a Bee leaves a Land, regardless of the reason (knocked out, end of poison tolerance, swapped out by the player, etc.) he will go on a forced cooldown and won't be able to participate in any mission until fully recovered based on his Recovery stat. His recovery time is decreased by the generation of the leader Queen during his last mission.

Possible Rewards

  • Shards 
  • Items
  • Every 30 minutes - some Emperors, chosen at random, will win between 2 and 500 HXD

Recovery

When the mission ends, the entire team of Bees and the leader (Queen) will go on recovery (based on each of their recovery stats) during which they can't participate in another mission. 

The Bee’s recovery time is reduced based on the leader’s generation:

  • Genesis leader - 25% reduction
  • Gen 1 leader - 15% reduction
  • Gen 2 leader - 8% reduction
  • Gen 3 leader - no reduction  

The Queen leader’s recovery time is reduced based on the active Queen’s generation:

  • Genesis leader - 25% reduction
  • Gen 1 leader - 15% reduction
  • Gen 2 leader - 8% reduction
  • Gen 3 leader - no reduction  

NOTE: Players are not able to cancel Siege missions